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登陆界面卡在进度条,无响应

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楼主
发表于 2021-4-28 01:26:39 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式 来自:北京
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服务器: 为保证玩家隐私,此选项仅部分管理组用户可见。
游戏ID: 为保证玩家隐私,此选项仅部分管理组用户可见。
发生问题的时间: 2021年4月28日
详细描述: 登陆界面卡在进度条,无响应,可以听见背景音乐,DirectX显示Direct3D加速已启用,我已经尝试过 客户端修复、客户端删除重新下载、客户端删除下载迷你版、重装系统、显卡驱动重装 可依然没有解决问题。我的系统是win10,
问题类型: 客户端运行
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沙发
 楼主| 发表于 2021-4-28 01:28:53 | 只看该作者 来自:北京
[01:04:08.064]   [CLIENT] Initializing client....
[01:04:08.064]   [CLIENT] Init utils.dll (1063838562)
[01:04:08.070] M Package E:\BaiduYunDownload\common\nxres.npk under opener cfile is loaded.
[01:04:08.070] M Succeeded to create FileLoader, opener os, loader npk, root E:\BaiduYunDownload\common\nxres, depth 0
[01:04:08.071] M Package E:\BaiduYunDownload\common\nxres1.npk under opener cfile is loaded.
[01:04:08.071] M Succeeded to create FileLoader, opener os, loader npk, root E:\BaiduYunDownload\common\nxres1, depth 0
[01:04:08.071] M Package E:\BaiduYunDownload\common\nxres2.npk under opener cfile is loaded.
[01:04:08.071] M Succeeded to create FileLoader, opener os, loader npk, root E:\BaiduYunDownload\common\nxres2, depth 0
[01:04:08.072] M Package E:\BaiduYunDownload\common\res3d.npk under opener cfile is loaded.
[01:04:08.072] M Succeeded to create FileLoader, opener os, loader npk, root E:\BaiduYunDownload\common\res3d, depth 0
[01:04:08.073] M Package E:\BaiduYunDownload\common\nxres3.npk under opener cfile is loaded.
[01:04:08.073] M Succeeded to create FileLoader, opener os, loader npk, root E:\BaiduYunDownload\common\nxres3, depth 0
[01:04:08.073] M Package E:\BaiduYunDownload\common\nxres4.npk under opener cfile is loaded.
[01:04:08.073] M Succeeded to create FileLoader, opener os, loader npk, root E:\BaiduYunDownload\common\nxres4, depth 0
[01:04:08.074] M Package E:\BaiduYunDownload\common\nxres5.npk under opener cfile is loaded.
[01:04:08.074] M Succeeded to create FileLoader, opener os, loader npk, root E:\BaiduYunDownload\common\nxres5, depth 0
[01:04:08.074] M Succeeded to create FileLoader, opener os, loader discrete, root E:\BaiduYunDownload\data\nx, depth 0
[01:04:08.074] M Package E:\BaiduYunDownload\common\script.npk under opener cfile is loaded.
[01:04:08.074] M Succeeded to create FileLoader, opener os, loader npk, root E:\BaiduYunDownload\common\script, depth 0
[01:04:08.075] M Start log.dll
[01:04:08.075] M Start utils.dll
[01:04:08.075] M [UTILS] Init render.dll (1202430036)
[01:04:08.078] M [RENDER] Init python.dll (2389351893)
[01:04:08.078] M [RENDER] Init c_mapper.dll (4055972121)
[01:04:08.079] M [RENDER] Init world.dll (1725170211)
[01:04:08.079] M [RENDER] Init terrain.dll (859673349)
[01:04:08.079] M [RENDER] Init collision.dll (3226119097)
[01:04:08.079] M [RENDER] Init cocosui.dll (2354798637)
[01:04:08.079] M [RENDER] Init world2d.dll (1586262441)
[01:04:08.079] M [RENDER] Start render.dll
[01:04:08.079] M [RENDER] Start python.dll
[01:04:08.079] M [PYTHON] Start c_mapper.dll
[01:04:08.079] M [PYTHON] Start world.dll
[01:04:08.079] M [WORLD] Start terrain.dll
[01:04:08.079] M Start collision.dll
[01:04:08.079] M [COLLISION] Start cocosui.dll
[01:04:08.079] M [COCOSUI] Start world2d.dll
[01:04:08.391] M [WORLD2D] -----------------------------------------------------------
[01:04:08.391] M [WORLD2D] Driver: DirectX 9
[01:04:08.391] M [WORLD2D] Description: NVIDIA GeForce GTX 850M
[01:04:08.391] M [WORLD2D] Version: 10.18.13.5324
[01:04:08.391] M [WORLD2D] Vendor: NVIDIA
[01:04:08.391] M [WORLD2D] Width: 800, Height: 600, BitDepth: 32
[01:04:08.391] M [WORLD2D] -----------------------------------------------------------
[01:04:08.391] M [WORLD2D] NVIDIA GeForce GTX 850M
[01:04:08.393] M [WORLD2D] Set render mode: 800 600 32 1 0
[01:04:08.404] M [WORLD2D] FetchEffect common\shader\nulltech.nfx *** time: 8.00 ms ***
[01:04:08.404] M [WORLD2D]         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
[01:04:08.404] M [WORLD2D]         #define SHADOW_MAP_ESM 0
[01:04:08.404] M [WORLD2D]         #define LIGHT_NUM 4
[01:04:08.404] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[01:04:08.404] M [WORLD2D]         #define NEOX_HLSL 1
[01:04:08.404] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[01:04:08.404] M [WORLD2D]         #define NEOX_D3D9 1
[01:04:08.404] M [WORLD2D] create effect common\shader\nulltech.nfx:TShader *** time: 8.70 ms ***
[01:04:08.422] M [WORLD2D] FetchEffect common\shader\sfx.nfx *** time: 16.00 ms ***
[01:04:08.422] M [WORLD2D]         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
[01:04:08.422] M [WORLD2D]         #define SHADOW_MAP_ESM 0
[01:04:08.422] M [WORLD2D]         #define LIGHT_NUM 4
[01:04:08.422] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[01:04:08.422] M [WORLD2D]         #define NEOX_HLSL 1
[01:04:08.422] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[01:04:08.422] M [WORLD2D]         #define NEOX_D3D9 1
[01:04:08.422] M [WORLD2D]         #define USE_HSV_OFFSET_SWITCH 0
[01:04:08.422] M [WORLD2D] create effect common\shader\sfx.nfx:TShader *** time: 17.45 ms ***
[01:04:08.449] M [WORLD2D] FetchEffect common\shader\sfx_two_tex.nfx *** time: 27.00 ms ***
[01:04:08.449] M [WORLD2D]         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
[01:04:08.449] M [WORLD2D]         #define SHADOW_MAP_ESM 0
[01:04:08.449] M [WORLD2D]         #define LIGHT_NUM 4
[01:04:08.449] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[01:04:08.449] M [WORLD2D]         #define NEOX_HLSL 1
[01:04:08.449] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[01:04:08.449] M [WORLD2D]         #define NEOX_D3D9 1
[01:04:08.449] M [WORLD2D]         #define USE_HSV_OFFSET_SWITCH 0
[01:04:08.449] M [WORLD2D] create effect common\shader\sfx_two_tex.nfx:TShader *** time: 27.16 ms ***

ERROR *****************************************************************************
[01:04:08.450] M [WORLD2D] [ERROR] Define template init failed, file common\shader\decal.nfx.json may miss!

ERROR *****************************************************************************
[01:04:08.450] M [WORLD2D] [ERROR] Define template init failed, file common\shader\decal.nfx.json may miss!
[01:04:08.474] M [WORLD2D] FetchEffect common\shader\simpletech.nfx *** time: 24.00 ms ***
[01:04:08.474] M [WORLD2D]         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
[01:04:08.474] M [WORLD2D]         #define SHADOW_MAP_ESM 0
[01:04:08.474] M [WORLD2D]         #define LIGHT_NUM 4
[01:04:08.474] M [WORLD2D]         #define NEOX_HLSL 1
[01:04:08.474] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[01:04:08.474] M [WORLD2D]         #define MUL_CONSTANT 0
[01:04:08.474] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[01:04:08.474] M [WORLD2D]         #define NEOX_D3D9 1
[01:04:08.474] M [WORLD2D]         #define MUL_TEXTURE 0
[01:04:08.474] M [WORLD2D]         #define MUL_STATURATE 0
[01:04:08.474] M [WORLD2D]         #define SEPARATE_ALPHA_TEX 0
[01:04:08.474] M [WORLD2D]         #define POSI_SCREEN 1
[01:04:08.474] M [WORLD2D]         #define REVERT_V 0
[01:04:08.474] M [WORLD2D]         #define MUL_TEXTURE_A8 0
[01:04:08.474] M [WORLD2D]         #define MUL_DIFFUSE 0
[01:04:08.474] M [WORLD2D]         #define BLEND_TEXTURE 0
[01:04:08.474] M [WORLD2D]         #define MUL_ALPHA_CONSTANT 0
[01:04:08.474] M [WORLD2D]         #define MUL_ALPHA_DIFFUSE 0
[01:04:08.474] M [WORLD2D]         #define TEXTURE_BLEND_RATE 1
[01:04:08.474] M [WORLD2D]         #define LINE 0
[01:04:08.474] M [WORLD2D] create effect common\shader\simpletech.nfx:TShader *** time: 24.16 ms ***
[01:04:08.491] M [WORLD2D] FetchEffect common\shader\simpletech.nfx *** time: 16.00 ms ***
[01:04:08.491] M [WORLD2D]         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
[01:04:08.491] M [WORLD2D]         #define SHADOW_MAP_ESM 0
[01:04:08.491] M [WORLD2D]         #define LIGHT_NUM 4
[01:04:08.491] M [WORLD2D]         #define NEOX_HLSL 1
[01:04:08.491] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[01:04:08.491] M [WORLD2D]         #define MUL_CONSTANT 0
[01:04:08.491] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[01:04:08.491] M [WORLD2D]         #define NEOX_D3D9 1
[01:04:08.491] M [WORLD2D]         #define MUL_TEXTURE 0
[01:04:08.491] M [WORLD2D]         #define MUL_STATURATE 0
[01:04:08.491] M [WORLD2D]         #define SEPARATE_ALPHA_TEX 0
[01:04:08.491] M [WORLD2D]         #define POSI_SCREEN 0
[01:04:08.491] M [WORLD2D]         #define REVERT_V 0
[01:04:08.491] M [WORLD2D]         #define MUL_TEXTURE_A8 0
[01:04:08.491] M [WORLD2D]         #define MUL_DIFFUSE 1
[01:04:08.491] M [WORLD2D]         #define BLEND_TEXTURE 0
[01:04:08.491] M [WORLD2D]         #define MUL_ALPHA_CONSTANT 0
[01:04:08.491] M [WORLD2D]         #define MUL_ALPHA_DIFFUSE 0
[01:04:08.491] M [WORLD2D]         #define TEXTURE_BLEND_RATE 0
[01:04:08.491] M [WORLD2D]         #define LINE 0
[01:04:08.491] M [WORLD2D] create effect common\shader\simpletech.nfx:TShader *** time: 16.66 ms ***
[01:04:08.507] M [WORLD2D] FetchEffect common\shader\simpletech.nfx *** time: 16.00 ms ***
[01:04:08.507] M [WORLD2D]         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
[01:04:08.507] M [WORLD2D]         #define SHADOW_MAP_ESM 0
[01:04:08.507] M [WORLD2D]         #define LIGHT_NUM 4
[01:04:08.507] M [WORLD2D]         #define NEOX_HLSL 1
[01:04:08.507] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[01:04:08.507] M [WORLD2D]         #define MUL_CONSTANT 1
[01:04:08.507] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[01:04:08.507] M [WORLD2D]         #define NEOX_D3D9 1
[01:04:08.507] M [WORLD2D]         #define MUL_TEXTURE 0
[01:04:08.507] M [WORLD2D]         #define MUL_STATURATE 0
[01:04:08.507] M [WORLD2D]         #define SEPARATE_ALPHA_TEX 0
[01:04:08.507] M [WORLD2D]         #define POSI_SCREEN 0
[01:04:08.507] M [WORLD2D]         #define REVERT_V 0
[01:04:08.507] M [WORLD2D]         #define MUL_TEXTURE_A8 0
[01:04:08.507] M [WORLD2D]         #define MUL_DIFFUSE 0
[01:04:08.507] M [WORLD2D]         #define BLEND_TEXTURE 0
[01:04:08.507] M [WORLD2D]         #define MUL_ALPHA_CONSTANT 0
[01:04:08.507] M [WORLD2D]         #define MUL_ALPHA_DIFFUSE 0
[01:04:08.507] M [WORLD2D]         #define TEXTURE_BLEND_RATE 0
[01:04:08.507] M [WORLD2D]         #define LINE 0
[01:04:08.507] M [WORLD2D] create effect common\shader\simpletech.nfx:TShader *** time: 15.91 ms ***
[01:04:08.507] M [WORLD2D] pixel decal enable: false
[01:04:08.526] M [WORLD2D] FetchEffect common/shader/simpletech.nfx *** time: 14.00 ms ***
[01:04:08.526] M [WORLD2D]         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
[01:04:08.526] M [WORLD2D]         #define SHADOW_MAP_ESM 0
[01:04:08.526] M [WORLD2D]         #define LIGHT_NUM 4
[01:04:08.526] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[01:04:08.526] M [WORLD2D]         #define NEOX_HLSL 1
[01:04:08.526] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[01:04:08.527] M [WORLD2D]         #define NEOX_D3D9 1
[01:04:08.545] M [WORLD2D] FetchEffect common\shader\simpletech.nfx *** time: 18.00 ms ***
[01:04:08.545] M [WORLD2D]         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
[01:04:08.545] M [WORLD2D]         #define SHADOW_MAP_ESM 0
[01:04:08.545] M [WORLD2D]         #define LIGHT_NUM 4
[01:04:08.545] M [WORLD2D]         #define NEOX_HLSL 1
[01:04:08.545] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[01:04:08.545] M [WORLD2D]         #define MUL_CONSTANT 1
[01:04:08.546] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[01:04:08.546] M [WORLD2D]         #define NEOX_D3D9 1
[01:04:08.546] M [WORLD2D]         #define MUL_TEXTURE 1
[01:04:08.546] M [WORLD2D]         #define MUL_STATURATE 0
[01:04:08.546] M [WORLD2D]         #define SEPARATE_ALPHA_TEX 0
[01:04:08.546] M [WORLD2D]         #define POSI_SCREEN 0
[01:04:08.546] M [WORLD2D]         #define REVERT_V 0
[01:04:08.546] M [WORLD2D]         #define MUL_TEXTURE_A8 0
[01:04:08.546] M [WORLD2D]         #define MUL_DIFFUSE 0
[01:04:08.546] M [WORLD2D]         #define BLEND_TEXTURE 0
[01:04:08.546] M [WORLD2D]         #define MUL_ALPHA_CONSTANT 0
[01:04:08.546] M [WORLD2D]         #define MUL_ALPHA_DIFFUSE 0
[01:04:08.546] M [WORLD2D]         #define TEXTURE_BLEND_RATE 0
[01:04:08.546] M [WORLD2D]         #define LINE 0
[01:04:08.546] M [WORLD2D] create effect common\shader\simpletech.nfx:TShader *** time: 19.15 ms ***
[01:04:08.560] M [WORLD2D] FetchEffect common\pipeline\dof_blur_v.nfx *** time: 14.00 ms ***
[01:04:08.560] M [WORLD2D]         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
[01:04:08.560] M [WORLD2D]         #define SHADOW_MAP_ESM 0
[01:04:08.560] M [WORLD2D]         #define LIGHT_NUM 4
[01:04:08.560] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[01:04:08.560] M [WORLD2D]         #define NEOX_HLSL 1
[01:04:08.560] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[01:04:08.560] M [WORLD2D]         #define NEOX_D3D9 1
[01:04:08.560] M [WORLD2D] create effect common\pipeline\dof_blur_v.nfx:DofBlurV *** time: 13.42 ms ***
[01:04:08.585] M [WORLD2D] FetchEffect common\pipeline\dof_blur_h_and_composite.nfx *** time: 25.00 ms ***
[01:04:08.585] M [WORLD2D]         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
[01:04:08.585] M [WORLD2D]         #define SHADOW_MAP_ESM 0
[01:04:08.585] M [WORLD2D]         #define LIGHT_NUM 4
[01:04:08.585] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[01:04:08.585] M [WORLD2D]         #define NEOX_HLSL 1
[01:04:08.585] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[01:04:08.585] M [WORLD2D]         #define NEOX_D3D9 1
[01:04:08.585] M [WORLD2D] create effect common\pipeline\dof_blur_h_and_composite.nfx:DofBlurHAndComposite *** time: 25.33 ms ***
[01:04:08.629] M [WORLD2D] FetchEffect common\pipeline\bloom_downsample.nfx *** time: 43.00 ms ***
[01:04:08.629] M [WORLD2D]         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
[01:04:08.629] M [WORLD2D]         #define SHADOW_MAP_ESM 0
[01:04:08.629] M [WORLD2D]         #define LIGHT_NUM 4
[01:04:08.629] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[01:04:08.629] M [WORLD2D]         #define NEOX_HLSL 1
[01:04:08.629] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[01:04:08.629] M [WORLD2D]         #define NEOX_D3D9 1
[01:04:08.629] M [WORLD2D] create effect common\pipeline\bloom_downsample.nfx:BloomDownSample *** time: 43.83 ms ***
[01:04:08.646] M [WORLD2D] FetchEffect common\pipeline\bloom_blur_h.nfx *** time: 16.00 ms ***
[01:04:08.646] M [WORLD2D]         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
[01:04:08.646] M [WORLD2D]         #define SHADOW_MAP_ESM 0
[01:04:08.646] M [WORLD2D]         #define LIGHT_NUM 4
[01:04:08.646] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[01:04:08.646] M [WORLD2D]         #define NEOX_HLSL 1
[01:04:08.646] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[01:04:08.646] M [WORLD2D]         #define NEOX_D3D9 1
[01:04:08.646] M [WORLD2D] create effect common\pipeline\bloom_blur_h.nfx:BloomBlurH *** time: 16.95 ms ***
[01:04:08.668] M [WORLD2D] FetchEffect common\pipeline\bloom_blur_v_and_composite.nfx *** time: 21.00 ms ***
[01:04:08.668] M [WORLD2D]         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
[01:04:08.668] M [WORLD2D]         #define SHADOW_MAP_ESM 0
[01:04:08.669] M [WORLD2D]         #define LIGHT_NUM 4
[01:04:08.669] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[01:04:08.669] M [WORLD2D]         #define NEOX_HLSL 1
[01:04:08.669] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[01:04:08.669] M [WORLD2D]         #define NEOX_D3D9 1
[01:04:08.669] M [WORLD2D] create effect common\pipeline\bloom_blur_v_and_composite.nfx:BloomBlurVAndComposite *** time: 22.08 ms ***
[01:04:08.712] M [WORLD2D] FetchEffect common\pipeline\hdr_1_downsample.nfx *** time: 43.00 ms ***
[01:04:08.712] M [WORLD2D]         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
[01:04:08.712] M [WORLD2D]         #define SHADOW_MAP_ESM 0
[01:04:08.712] M [WORLD2D]         #define LIGHT_NUM 4
[01:04:08.712] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[01:04:08.712] M [WORLD2D]         #define NEOX_HLSL 1
[01:04:08.712] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[01:04:08.712] M [WORLD2D]         #define NEOX_D3D9 1
[01:04:08.712] M [WORLD2D] create effect common\pipeline\hdr_1_downsample.nfx:DownSample *** time: 42.75 ms ***
[01:04:08.751] M [WORLD2D] FetchEffect common\pipeline\hdr_6b_kawase0.nfx *** time: 39.00 ms ***
[01:04:08.751] M [WORLD2D]         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
[01:04:08.751] M [WORLD2D]         #define SHADOW_MAP_ESM 0
[01:04:08.751] M [WORLD2D]         #define LIGHT_NUM 4
[01:04:08.751] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[01:04:08.751] M [WORLD2D]         #define NEOX_HLSL 1
[01:04:08.751] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[01:04:08.751] M [WORLD2D]         #define NEOX_D3D9 1
[01:04:08.751] M [WORLD2D] create effect common\pipeline\hdr_6b_kawase0.nfx:Blur *** time: 38.60 ms ***
[01:04:08.789] M [WORLD2D] FetchEffect common\pipeline\hdr_6b_kawase1.nfx *** time: 38.00 ms ***
[01:04:08.789] M [WORLD2D]         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
[01:04:08.789] M [WORLD2D]         #define SHADOW_MAP_ESM 0
[01:04:08.789] M [WORLD2D]         #define LIGHT_NUM 4
[01:04:08.789] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[01:04:08.789] M [WORLD2D]         #define NEOX_HLSL 1
[01:04:08.789] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[01:04:08.789] M [WORLD2D]         #define NEOX_D3D9 1
[01:04:08.789] M [WORLD2D] create effect common\pipeline\hdr_6b_kawase1.nfx:Blur *** time: 38.38 ms ***
[01:04:08.831] M [WORLD2D] FetchEffect common\pipeline\hdr_8b_kawase0.nfx *** time: 42.00 ms ***
[01:04:08.831] M [WORLD2D]         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
[01:04:08.831] M [WORLD2D]         #define SHADOW_MAP_ESM 0
[01:04:08.831] M [WORLD2D]         #define LIGHT_NUM 4
[01:04:08.831] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[01:04:08.831] M [WORLD2D]         #define NEOX_HLSL 1
[01:04:08.831] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[01:04:08.831] M [WORLD2D]         #define NEOX_D3D9 1
[01:04:08.831] M [WORLD2D] create effect common\pipeline\hdr_8b_kawase0.nfx:Blur *** time: 41.95 ms ***
[01:04:08.874] M [WORLD2D] FetchEffect common\pipeline\hdr_8b_kawase1.nfx *** time: 42.00 ms ***
[01:04:08.874] M [WORLD2D]         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
[01:04:08.874] M [WORLD2D]         #define SHADOW_MAP_ESM 0
[01:04:08.874] M [WORLD2D]         #define LIGHT_NUM 4
[01:04:08.874] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[01:04:08.874] M [WORLD2D]         #define NEOX_HLSL 1
[01:04:08.874] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[01:04:08.874] M [WORLD2D]         #define NEOX_D3D9 1
[01:04:08.874] M [WORLD2D] create effect common\pipeline\hdr_8b_kawase1.nfx:Blur *** time: 42.88 ms ***
[01:04:08.891] M [WORLD2D] FetchEffect common\pipeline\hdr_7_merge.nfx *** time: 16.00 ms ***
[01:04:08.891] M [WORLD2D]         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
[01:04:08.891] M [WORLD2D]         #define SHADOW_MAP_ESM 0
[01:04:08.891] M [WORLD2D]         #define LIGHT_NUM 4
[01:04:08.891] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[01:04:08.891] M [WORLD2D]         #define NEOX_HLSL 1
[01:04:08.891] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[01:04:08.891] M [WORLD2D]         #define NEOX_D3D9 1
[01:04:08.891] M [WORLD2D] create effect common\pipeline\hdr_7_merge.nfx:Merge *** time: 16.96 ms ***
[01:04:08.908] M [WORLD2D] FetchEffect common\pipeline\light_streak.nfx *** time: 16.00 ms ***
[01:04:08.908] M [WORLD2D]         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
[01:04:08.908] M [WORLD2D]         #define SHADOW_MAP_ESM 0
[01:04:08.908] M [WORLD2D]         #define LIGHT_NUM 4
[01:04:08.908] M [WORLD2D]         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[01:04:08.908] M [WORLD2D]         #define NEOX_HLSL 1
[01:04:08.908] M [WORLD2D]         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[01:04:08.908] M [WORLD2D]         #define NEOX_D3D9 1
[01:04:08.908] M [WORLD2D] create effect common\pipeline\light_streak.nfx:light_streak *** time: 16.75 ms ***
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 楼主| 发表于 2021-4-28 01:29:44 | 只看该作者 来自:北京
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发表于 2021-4-28 08:58:27 | 只看该作者 来自:广东
楼楼您好,我们帮您把这个问题记录反馈一下。
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