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[2012-07-04 12:37:35] Start Running =================================================
[12:37:35] M [CLIENT] Client window created(hidden).
[12:37:35] M [CLIENT] Exe module file: F:\MH\xyqsvc.exe
[12:37:35] M [CLIENT] Current directory: F:\MH\
[12:37:35] M [CLIENT] Initializing client....
[12:37:35] M [CLIENT] [MEMORY MONITOR] Load library "utils.dll" - Start : 7.902344 (MB)
[12:37:35] M [CLIENT] Init utils.dll (1671665312)
[12:37:35] M [CLIENT] [MEMORY MONITOR] Load library "utils.dll" - Stop : 8.460938 (MB)
[12:37:35] M [CLIENT] [MEMORY MONITOR] Load library "utils.dll" used 0.558594 (MB)
[12:37:35] M [CLIENT] File system: NPK first, OS second
[12:37:35] M [CLIENT] [MEMORY MONITOR] Load library "render.dll" - Start : 8.468750 (MB)
[12:37:35] M [CLIENT] Init render.dll (2487404089)
[12:37:35] M [CLIENT] [MEMORY MONITOR] Load library "render.dll" - Stop : 12.683594 (MB)
[12:37:35] M [CLIENT] [MEMORY MONITOR] Load library "render.dll" used 4.214844 (MB)
[12:37:35] M [CLIENT] [MEMORY MONITOR] Load library "world.dll" - Start : 12.683594 (MB)
[12:37:35] M [CLIENT] Init world.dll (2648298854)
[12:37:35] M [CLIENT] [MEMORY MONITOR] Load library "world.dll" - Stop : 13.375000 (MB)
[12:37:35] M [CLIENT] [MEMORY MONITOR] Load library "world.dll" used 0.691406 (MB)
[12:37:35] M [CLIENT] [MEMORY MONITOR] Load library "python.dll" - Start : 13.375000 (MB)
[12:37:35] M [CLIENT] Init python.dll (1335575602)
[12:37:35] M [CLIENT] [MEMORY MONITOR] Load library "python.dll" - Stop : 15.902344 (MB)
[12:37:35] M [CLIENT] [MEMORY MONITOR] Load library "python.dll" used 2.527344 (MB)
[12:37:35] M [CLIENT] [MEMORY MONITOR] Start module "python.dll" - Start : 15.902344 (MB)
[12:37:35] M [CLIENT] Start python.dll
[12:37:35] M [CLIENT] [MEMORY MONITOR] Start module "python.dll" - Stop : 15.902344 (MB)
[12:37:35] M [CLIENT] [MEMORY MONITOR] Start module "python.dll" cut 0.000000 (MB)
[12:37:35] M [CLIENT] [MEMORY MONITOR] Start module "world.dll" - Start : 15.902344 (MB)
[12:37:35] M [CLIENT] Start world.dll
[12:37:35] M [CLIENT] [MEMORY MONITOR] Start module "world.dll" - Stop : 15.902344 (MB)
[12:37:35] M [CLIENT] [MEMORY MONITOR] Start module "world.dll" cut 0.000000 (MB)
[12:37:35] M [CLIENT] Resource root directory: f:\mh
[12:37:36] M [CLIENT] Exist package file f:\mh\r3d.npk.
[12:37:36] M [CLIENT] Exist package file f:\mh\script.npk.
[12:37:37] M [RENDER] -----------------------------------------------------------
[12:37:37] M [RENDER] Driver: ati2dvag.dll
[12:37:37] M [RENDER] Description: ATI Radeon HD 3450
[12:37:37] M [RENDER] Version: a1bb5
[12:37:37] M [RENDER] VendorID: 0x1002, DeviceID: 0x95c4, SubSysID: 0x210e17aa, Revision: 0x0
[12:37:37] M [RENDER] Width: 640, Height: 480, BitDepth: 32
[12:37:37] M [RENDER] -----------------------------------------------------------
[12:37:37] M [RENDER] HAL (hw vp): ATI Radeon HD 3450
[12:37:37] M [RENDER] Set render mode: 32 32 32 1 0
[12:37:37] M [PYTHON] NewType swigvarlink: 02DDDA78
[12:37:37] M [CLIENT] Call script init.init().
[12:37:37] M [PYTHON] NewType SwigPyObject: 02DE4D38
[12:37:37] M [CLIENT] Resource root directory: f:\mh\r3d
[12:37:37] M [CLIENT] Resource root directory changed: "f:\mh" -> "f:\mh\r3d"!
[12:37:37] M [WORLD] Loading scene file .\scene\xy_lights.scn ....
[12:37:37] M [WORLD] BSP file .\scene\xy_lights.bsp is not found!
[12:37:37] M [PYTHON] SET ACTIVE SCENE : scene 1
[12:37:37] M [CLIENT] Initialization completed successfully!
[12:37:37] M [CLIENT]
[12:37:37] M [CLIENT] Call script init.start().
[12:37:37] M [RENDER] Creating empty texture (512*512)
[12:37:37] M [RENDER] Remains 773849088 bytes video memory.
[12:37:37] M [RENDER] Creating empty texture (512*512)
[12:37:37] M [RENDER] Remains 771751936 bytes video memory.
[12:37:37] M [RENDER] Creating empty texture (256*512)
[12:37:37] M [RENDER] Remains 770703360 bytes video memory.
[12:37:37] M [RENDER] Creating empty texture (256*512)
[12:37:37] M [RENDER] Remains 769654784 bytes video memory.
[12:37:37] M [RENDER] Creating empty texture (128*512)
[12:37:37] M [RENDER] Remains 769654784 bytes video memory.
[12:37:37] M [RENDER] Creating empty texture (128*512)
[12:37:37] M [RENDER] Remains 768606208 bytes video memory.
[12:37:37] M [RENDER] Creating empty texture (512*256)
[12:37:37] M [RENDER] Remains 768606208 bytes video memory.
[12:37:37] M [RENDER] Creating empty texture (512*256)
[12:37:37] M [RENDER] Remains 767557632 bytes video memory.
[12:37:37] M [RENDER] Creating empty texture (256*256)
[12:37:37] M [RENDER] Remains 767557632 bytes video memory.
[12:37:37] M [RENDER] Creating empty texture (256*256)
[12:37:37] M [RENDER] Remains 766509056 bytes video memory.
[12:37:37] M [RENDER] Creating empty texture (128*256)
[12:37:37] M [RENDER] Remains 766509056 bytes video memory.
[12:37:37] M [RENDER] Creating empty texture (128*256)
[12:37:37] M [RENDER] Remains 766509056 bytes video memory.
[12:37:37] M [CLIENT] GPU multisample level: 0
[12:37:37] M [CLIENT] CPU multisample level: 0
[12:38:48] M [WORLD] Start loading "mesh\hmr\base.gim" ...
[12:38:48] M [WORLD] Mesh extra file mesh\hmr\base.mex loaded.
WARNING ***************************************************************************
[12:38:48] M [WORLD] [WARNING] Skeletal mesh file mesh\hmr\base.gim contains no bounding information(or it is too old)!
It causes calculation on loading, which may cost much cpu time.
You need resave it by Model Editor.
[12:38:48] M [WORLD] Finish loading "mesh\hmr\base.gim" ...
[12:38:48] M [WORLD] Start loading "mesh\jl\base.gim" ...
[12:38:48] M [WORLD] Finish loading "mesh\jl\base.gim" ...
WARNING ***************************************************************************
[12:38:50] M [WORLD] [WARNING] Adding mesh file mesh\hmr\suit11.gim without valid bounding information!
WARNING ***************************************************************************
[12:38:50] M [WORLD] [WARNING] Adding mesh file mesh\hmr\suit1.gim without valid bounding information!
WARNING ***************************************************************************
[12:38:50] M [WORLD] [WARNING] Adding mesh file mesh\hmr\suit5_tail.gim without valid bounding information!
[12:38:50] M [WORLD] Creating mesh mesh\hmr\base.gim d3d buffers....
[12:38:50] M [WORLD] Remains 759169024 bytes video memory.
[12:38:50] M [WORLD] Creating mesh mesh\hmr\suit11.gim d3d buffers....
[12:38:50] M [WORLD] Remains 759169024 bytes video memory.
[12:38:50] M [WORLD] Creating mesh mesh\hmr\suit1.gim d3d buffers....
[12:38:50] M [WORLD] Remains 759169024 bytes video memory.
[12:38:50] M [WORLD] Creating mesh mesh\hmr\suit5_tail.gim d3d buffers....
[12:38:50] M [WORLD] Remains 759169024 bytes video memory.
[12:38:50] M [WORLD] Creating mesh mesh\jl\base.gim d3d buffers....
[12:38:50] M [WORLD] Remains 758120448 bytes video memory.
[12:38:50] M [WORLD] Creating mesh mesh\jl\acce.gim d3d buffers....
[12:38:50] M [WORLD] Remains 758120448 bytes video memory.
[12:38:50] M [WORLD] Start loading "mesh\ltz\base.gim" ...
[12:38:51] M [WORLD] Mesh extra file mesh\ltz\base.mex loaded.
WARNING ***************************************************************************
[12:38:51] M [WORLD] [WARNING] Skeletal mesh file mesh\ltz\base.gim contains no bounding information(or it is too old)!
It causes calculation on loading, which may cost much cpu time.
You need resave it by Model Editor. |
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