试过了卸载换了个磁盘安装也是一样的。就是点进去立马提示无法连接到服务器。不像是网络问题,如果是网络问题应该会有等待网络响应的操作。但是我是一点下一步马上就提示无法获取服务器 |
陨铁 发表于 2023-10-27 16:14 广东 网络是正常的,试过了网易探针工具 |
收到小伙伴的回复,小伙伴可以登录客户端界面处点击“网易探针”检查网络是否正常哦。![]() |
陨铁 发表于 2023-10-27 10:04 广东 可以正常访问网页,电脑也重启过。路由什么的都重启了。一样的结果 |
收到小伙伴的反馈,小伙伴可以尝试重启路由器并检查下网络是否存在异常哦。![]() |
已经尝试过使用修复工具修复了。用完修复工具会提示修复成功,共一个问题。但是再次运行客户端还是一样。重新再运行修复工具又会提示修复成功共一个问题![]() |
客服专区也提交工单了,响应太慢了![]() |
游戏目录下的log.txt内容 [22:41:14.702] M [CLIENT] Exe module file: E:\game\xyq\xyqsvc.exe [22:41:14.702] M [CLIENT] Current directory: E:\game\xyq [22:41:14.702] M [CLIENT] Initializing client.... [22:41:14.702] M [GAME] Init utils.dll (1063838562) [22:41:14.707] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader discrete, root E:\game\xyq\Documents\res, depth 0, dynamic: False [22:41:14.707] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader discrete, root E:\game\xyq\Documents\res, depth 0, dynamic: False [22:41:14.707] M [FILESYSTEM] Package E:\game\xyq\built_in.npk (size 10445756) under opener cfile is loaded. [22:41:14.708] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader npk, root E:\game\xyq\built_in, depth 0, dynamic: False [22:41:14.708] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader discrete, root E:\game\xyq\dev_res, depth 0, dynamic: False [22:41:14.710] M NXCloudFileLoader cloud_engine_init done (root: E:\game\xyq). [22:41:14.710] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader cloud, root E:\game\xyq, depth 0, dynamic: False [22:41:14.710] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader discrete, root E:\game\xyq\script, depth 0, dynamic: False [22:41:14.710] M [FILESYSTEM] Package E:\game\xyq\script.npk (size 1251944) under opener cfile is loaded. [22:41:14.710] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader npk, root E:\game\xyq\script, depth 0, dynamic: False ERROR ***************************************************************************** [22:41:14.710] M [FILESYSTEM] NXFileSystem has already been initialized! ERROR ***************************************************************************** [22:41:14.710] M [FILESYSTEM] NXFileSystem has already been initialized! [22:41:14.710] M [GAME] Init utils.dll (1063838562) [22:41:14.710] M [GAME] Start utils.dll [22:41:14.710] M [GAME] Init render.dll (1202430036) [22:41:14.711] M [RENDER] CPU Name 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz, core count of this device is: 16 [22:41:14.711] M [RENDER] device model is pc [22:41:14.711] M [GAME] Init python.dll (2389351893) [22:41:14.711] M [GAME] Init audio.dll (578984847) [22:41:14.712] M [GAME] Init world.dll (1725170211) [22:41:14.733] M [GAME] Init terrain.dll (859673349) [22:41:14.733] M [GAME] Init gaea.dll (1681888876) [22:41:14.734] M [GAME] Init virtualtexture.dll (2890100427) [22:41:14.734] M [GAME] Init collision.dll (3226119097) [22:41:14.734] M [GAME] Init detour.dll (1775307485) [22:41:14.734] M [GAME] Init claudiax.dll (3586099436) [22:41:14.734] M [GAME] Init nxapp.dll (2664184578) [22:41:14.734] M [GAME] Start render.dll [22:41:14.734] M [GAME] Start python.dll [22:41:14.734] M [GAME] Start audio.dll [22:41:14.734] M [GAME] Start world.dll [22:41:14.734] M [GAME] Start terrain.dll [22:41:14.734] M [GAME] Start gaea.dll [22:41:14.735] M [GAME] Start virtualtexture.dll [22:41:14.735] M [GAME] Start collision.dll [22:41:14.735] M [GAME] Start detour.dll [22:41:14.735] M [GAME] Start claudiax.dll [22:41:14.735] M [GAME] Start nxapp.dll [22:41:14.873] M [RENDER] Driver: DirectX 11 [22:41:14.929] M [RENDER] Description: NVIDIA GeForce RTX 3060 Laptop GPU [22:41:14.930] M [RENDER] Version: 0.0.0 [22:41:14.930] M [RENDER] Vendor: [22:41:14.931] M [RENDER] Width: 1280, Height: 720, BitDepth: 32 [22:41:14.931] M [RENDER] ----------------------------------------------------------- [22:41:14.931] M [RENDER] NVIDIA GeForce RTX 3060 Laptop GPU [22:41:14.932] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\simpletech.nfx. [22:41:14.934] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\simpletech.nfx. [22:41:14.996] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: builtin\shader\errorshader.nfx. [22:41:15.219] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\cleardepth.nfx. [22:41:15.227] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\blendadd.nfx. [22:41:15.227] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\simpletech.nfx. [22:41:15.228] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\simpletech.nfx. [22:41:15.229] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\simpletech.nfx. [22:41:15.229] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\simpletech.nfx. [22:41:15.230] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\simpletech.nfx. [22:41:15.231] M [WORLD] pixel decal enable: true [22:41:15.239] M Call script init.init(). [22:41:15.240] M [PYTHON] NewType world.track: 000002720A8A7E00 [22:41:15.240] M [PYTHON] NewType world.space_object: 000002720A8A6E60 [22:41:15.240] M [PYTHON] NewType world.visibleobject: 000002720A8A85D0 [22:41:15.240] M [PYTHON] NewType world.sfx: 000002720A8A7310 [22:41:15.241] M [PYTHON] NewType world.particlesystem: 000002720A8A74A0 [22:41:15.241] M [PYTHON] NewType world.model: 000002720A8A7180 [22:41:15.241] M [PYTHON] NewType world.primitives: 000002720A8A82B0 [22:41:15.241] M [PYTHON] NewType world.textobject: 000002720A8A8C10 [22:41:15.241] M [PYTHON] NewType world.simuiobject: 000002720A8A8760 [22:41:15.241] M [PYTHON] NewType world.nxuiobject: 000002720A8A7630 [22:41:15.241] M [PYTHON] NewType world.camera: 000002720A8A8A80 [22:41:15.241] M [PYTHON] NewType world.ClothWind: 000002720A8A6FF0 [22:41:15.241] M [PYTHON] NewType world.decal: 000002720A8A8120 [22:41:15.241] M [PYTHON] NewType world.deferred_decal: 000002720A8A77C0 [22:41:15.241] M [PYTHON] NewType world.light: 000002720A8A7950 [22:41:15.241] M [PYTHON] NewType world.reflectionprobe: 000002720A8A7AE0 [22:41:15.242] M [PYTHON] NewType world.anim_ctrl: 000002720A8A7C70 [22:41:15.242] M [PYTHON] NewType world.scene: 000002720A8A8440 [22:41:15.242] M [PYTHON] NewType world.ikbone: 000002720A897E00 [22:41:15.242] M [PYTHON] NewType world.scene_trigger: 000002720A896E60 [22:41:15.242] M [PYTHON] NewType world.iksolver: 000002720A896FF0 [22:41:15.243] M [GAME] Initialization completed successfully! [22:41:15.243] M [GAME] [22:41:15.243] M Call script init.start(). [22:41:15.345] [SCRIPT] ('preload error', 0) [22:41:15.571] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shadow_on_plane.nfx. [22:41:15.572] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\outline.nfx. [22:41:15.573] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\velocity_mask.nfx. [22:41:15.573] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\velocity.nfx. [22:41:15.573] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\built_in\misc\velocity.nfx. [22:41:15.574] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\built_in\glow\glow.nfx. [22:41:15.575] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\temporal_aa.nfx. [22:41:15.575] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\sun_shafts.nfx. [22:41:15.576] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\sun_shafts.nfx. [22:41:15.576] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\dof_blur_v.nfx. [22:41:15.577] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\dof_blur_h_and_composite.nfx. [22:41:15.577] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\downsample.nfx. [22:41:15.578] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\bloom_bright.nfx. [22:41:15.578] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\filter.nfx. [22:41:15.579] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\filter.nfx. WARNING ***************************************************************************** [22:41:15.580] M [shader] shader\posteffects\filter.nfx(12:1): warning: illegal macro redefinition: MAX_NUM_SAMPLES [22:41:15.580] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\combine_lut.nfx. [22:41:15.582] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\combine_lut.nfx. [22:41:15.582] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\final_composite.nfx. WARNING ***************************************************************************** [22:41:15.585] M [RENDER] Device do not support texture common/textures/u24.tga format R8G8B8, try to convert it to A8B8G8R8 [22:41:15.586] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\xyq_outline.nfx. [22:41:15.587] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_mask.nfx. [22:41:15.588] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_downsample.nfx. [22:41:15.588] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_blur_h.nfx. [22:41:15.588] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_blur_v1.nfx. [22:41:15.589] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_blur_v.nfx. [22:41:15.589] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\bloom_downsample.nfx. [22:41:15.590] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\bloom_bright.nfx. [22:41:15.590] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\bloom_blur_h.nfx. [22:41:15.591] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\bloom_blur_v_and_composite.nfx. [22:41:15.591] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\gaussian_blur.nfx. [22:41:15.592] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\gaussian_blur.nfx. [22:41:15.592] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\gray.nfx. [22:41:15.592] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\dof_blur_v.nfx. [22:41:15.592] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\dof_blur_h_and_composite.nfx. [22:41:15.594] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\radial_blur.nfx. [22:41:15.595] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\wave.nfx. [22:41:15.596] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\distortion.nfx. [22:41:15.597] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\dark_corner.nfx. [22:41:15.597] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\screen_filter.nfx. [22:41:15.598] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\copy_depth_normalized.nfx. [22:41:15.598] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\sun_shaft_iteration.nfx. [22:41:15.599] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\sun_shaft_composite.nfx. [22:41:15.599] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\motion_blur_accum.nfx. [22:41:15.600] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\copy.nfx. [22:41:15.600] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\sobel_screen_space_outline.nfx. [22:41:15.601] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\four_linear_intrp.nfx. [22:41:15.601] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_edge.nfx. [22:41:15.602] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_blur_h_1.nfx. [22:41:15.602] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_blur_h_2.nfx. [22:41:15.602] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_blur_h_4.nfx. [22:41:15.603] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_blur_h_8.nfx. [22:41:15.603] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_blur_h_16.nfx. [22:41:15.604] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_combine.nfx. [22:41:15.605] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\shadow.nfx. WARNING ***************************************************************************** [22:41:15.605] M [shader] shader\shadow.nfx(1:1): warning: illegal macro redefinition: TRUE WARNING ***************************************************************************** [22:41:15.605] M [shader] shader\shadow.nfx(2:1): warning: illegal macro redefinition: FALSE WARNING ***************************************************************************** [22:41:15.606] M [WORLD] custom render system already add to scene! [22:41:15.607] M [SCRIPT] ('anim2 status:', True) [22:41:15.607] M [SCRIPT] init.start finished [22:41:15.608] M [CLIENT] OnWindowResize - 1280, 720 |