梦梦梦梦梦梦狂 发表于 2021-4-28 01:26:39

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梦梦梦梦梦梦狂 发表于 2021-4-28 01:28:53

    Initializing client....
    Init utils.dll (1063838562)
M Package E:\BaiduYunDownload\common\nxres.npk under opener cfile is loaded.
M Succeeded to create FileLoader, opener os, loader npk, root E:\BaiduYunDownload\common\nxres, depth 0
M Package E:\BaiduYunDownload\common\nxres1.npk under opener cfile is loaded.
M Succeeded to create FileLoader, opener os, loader npk, root E:\BaiduYunDownload\common\nxres1, depth 0
M Package E:\BaiduYunDownload\common\nxres2.npk under opener cfile is loaded.
M Succeeded to create FileLoader, opener os, loader npk, root E:\BaiduYunDownload\common\nxres2, depth 0
M Package E:\BaiduYunDownload\common\res3d.npk under opener cfile is loaded.
M Succeeded to create FileLoader, opener os, loader npk, root E:\BaiduYunDownload\common\res3d, depth 0
M Package E:\BaiduYunDownload\common\nxres3.npk under opener cfile is loaded.
M Succeeded to create FileLoader, opener os, loader npk, root E:\BaiduYunDownload\common\nxres3, depth 0
M Package E:\BaiduYunDownload\common\nxres4.npk under opener cfile is loaded.
M Succeeded to create FileLoader, opener os, loader npk, root E:\BaiduYunDownload\common\nxres4, depth 0
M Package E:\BaiduYunDownload\common\nxres5.npk under opener cfile is loaded.
M Succeeded to create FileLoader, opener os, loader npk, root E:\BaiduYunDownload\common\nxres5, depth 0
M Succeeded to create FileLoader, opener os, loader discrete, root E:\BaiduYunDownload\data\nx, depth 0
M Package E:\BaiduYunDownload\common\script.npk under opener cfile is loaded.
M Succeeded to create FileLoader, opener os, loader npk, root E:\BaiduYunDownload\common\script, depth 0
M Start log.dll
M Start utils.dll
M Init render.dll (1202430036)
M Init python.dll (2389351893)
M Init c_mapper.dll (4055972121)
M Init world.dll (1725170211)
M Init terrain.dll (859673349)
M Init collision.dll (3226119097)
M Init cocosui.dll (2354798637)
M Init world2d.dll (1586262441)
M Start render.dll
M Start python.dll
M Start c_mapper.dll
M Start world.dll
M Start terrain.dll
M Start collision.dll
M Start cocosui.dll
M Start world2d.dll
M -----------------------------------------------------------
M Driver: DirectX 9
M Description: NVIDIA GeForce GTX 850M
M Version: 10.18.13.5324
M Vendor: NVIDIA
M Width: 800, Height: 600, BitDepth: 32
M -----------------------------------------------------------
M NVIDIA GeForce GTX 850M
M Set render mode: 800 600 32 1 0
M FetchEffect common\shader\nulltech.nfx *** time: 8.00 ms ***
M         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
M         #define SHADOW_MAP_ESM 0
M         #define LIGHT_NUM 4
M         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
M         #define NEOX_HLSL 1
M         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
M         #define NEOX_D3D9 1
M create effect common\shader\nulltech.nfx:TShader *** time: 8.70 ms ***
M FetchEffect common\shader\sfx.nfx *** time: 16.00 ms ***
M         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
M         #define SHADOW_MAP_ESM 0
M         #define LIGHT_NUM 4
M         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
M         #define NEOX_HLSL 1
M         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
M         #define NEOX_D3D9 1
M         #define USE_HSV_OFFSET_SWITCH 0
M create effect common\shader\sfx.nfx:TShader *** time: 17.45 ms ***
M FetchEffect common\shader\sfx_two_tex.nfx *** time: 27.00 ms ***
M         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
M         #define SHADOW_MAP_ESM 0
M         #define LIGHT_NUM 4
M         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
M         #define NEOX_HLSL 1
M         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
M         #define NEOX_D3D9 1
M         #define USE_HSV_OFFSET_SWITCH 0
M create effect common\shader\sfx_two_tex.nfx:TShader *** time: 27.16 ms ***

ERROR *****************************************************************************
M Define template init failed, file common\shader\decal.nfx.json may miss!

ERROR *****************************************************************************
M Define template init failed, file common\shader\decal.nfx.json may miss!
M FetchEffect common\shader\simpletech.nfx *** time: 24.00 ms ***
M         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
M         #define SHADOW_MAP_ESM 0
M         #define LIGHT_NUM 4
M         #define NEOX_HLSL 1
M         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
M         #define MUL_CONSTANT 0
M         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
M         #define NEOX_D3D9 1
M         #define MUL_TEXTURE 0
M         #define MUL_STATURATE 0
M         #define SEPARATE_ALPHA_TEX 0
M         #define POSI_SCREEN 1
M         #define REVERT_V 0
M         #define MUL_TEXTURE_A8 0
M         #define MUL_DIFFUSE 0
M         #define BLEND_TEXTURE 0
M         #define MUL_ALPHA_CONSTANT 0
M         #define MUL_ALPHA_DIFFUSE 0
M         #define TEXTURE_BLEND_RATE 1
M         #define LINE 0
M create effect common\shader\simpletech.nfx:TShader *** time: 24.16 ms ***
M FetchEffect common\shader\simpletech.nfx *** time: 16.00 ms ***
M         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
M         #define SHADOW_MAP_ESM 0
M         #define LIGHT_NUM 4
M         #define NEOX_HLSL 1
M         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
M         #define MUL_CONSTANT 0
M         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
M         #define NEOX_D3D9 1
M         #define MUL_TEXTURE 0
M         #define MUL_STATURATE 0
M         #define SEPARATE_ALPHA_TEX 0
M         #define POSI_SCREEN 0
M         #define REVERT_V 0
M         #define MUL_TEXTURE_A8 0
M         #define MUL_DIFFUSE 1
M         #define BLEND_TEXTURE 0
M         #define MUL_ALPHA_CONSTANT 0
M         #define MUL_ALPHA_DIFFUSE 0
M         #define TEXTURE_BLEND_RATE 0
M         #define LINE 0
M create effect common\shader\simpletech.nfx:TShader *** time: 16.66 ms ***
M FetchEffect common\shader\simpletech.nfx *** time: 16.00 ms ***
M         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
M         #define SHADOW_MAP_ESM 0
M         #define LIGHT_NUM 4
M         #define NEOX_HLSL 1
M         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
M         #define MUL_CONSTANT 1
M         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
M         #define NEOX_D3D9 1
M         #define MUL_TEXTURE 0
M         #define MUL_STATURATE 0
M         #define SEPARATE_ALPHA_TEX 0
M         #define POSI_SCREEN 0
M         #define REVERT_V 0
M         #define MUL_TEXTURE_A8 0
M         #define MUL_DIFFUSE 0
M         #define BLEND_TEXTURE 0
M         #define MUL_ALPHA_CONSTANT 0
M         #define MUL_ALPHA_DIFFUSE 0
M         #define TEXTURE_BLEND_RATE 0
M         #define LINE 0
M create effect common\shader\simpletech.nfx:TShader *** time: 15.91 ms ***
M pixel decal enable: false
M FetchEffect common/shader/simpletech.nfx *** time: 14.00 ms ***
M         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
M         #define SHADOW_MAP_ESM 0
M         #define LIGHT_NUM 4
M         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
M         #define NEOX_HLSL 1
M         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
M         #define NEOX_D3D9 1
M FetchEffect common\shader\simpletech.nfx *** time: 18.00 ms ***
M         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
M         #define SHADOW_MAP_ESM 0
M         #define LIGHT_NUM 4
M         #define NEOX_HLSL 1
M         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
M         #define MUL_CONSTANT 1
M         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
M         #define NEOX_D3D9 1
M         #define MUL_TEXTURE 1
M         #define MUL_STATURATE 0
M         #define SEPARATE_ALPHA_TEX 0
M         #define POSI_SCREEN 0
M         #define REVERT_V 0
M         #define MUL_TEXTURE_A8 0
M         #define MUL_DIFFUSE 0
M         #define BLEND_TEXTURE 0
M         #define MUL_ALPHA_CONSTANT 0
M         #define MUL_ALPHA_DIFFUSE 0
M         #define TEXTURE_BLEND_RATE 0
M         #define LINE 0
M create effect common\shader\simpletech.nfx:TShader *** time: 19.15 ms ***
M FetchEffect common\pipeline\dof_blur_v.nfx *** time: 14.00 ms ***
M         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
M         #define SHADOW_MAP_ESM 0
M         #define LIGHT_NUM 4
M         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
M         #define NEOX_HLSL 1
M         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
M         #define NEOX_D3D9 1
M create effect common\pipeline\dof_blur_v.nfx:DofBlurV *** time: 13.42 ms ***
M FetchEffect common\pipeline\dof_blur_h_and_composite.nfx *** time: 25.00 ms ***
M         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
M         #define SHADOW_MAP_ESM 0
M         #define LIGHT_NUM 4
M         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
M         #define NEOX_HLSL 1
M         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
M         #define NEOX_D3D9 1
M create effect common\pipeline\dof_blur_h_and_composite.nfx:DofBlurHAndComposite *** time: 25.33 ms ***
M FetchEffect common\pipeline\bloom_downsample.nfx *** time: 43.00 ms ***
M         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
M         #define SHADOW_MAP_ESM 0
M         #define LIGHT_NUM 4
M         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
M         #define NEOX_HLSL 1
M         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
M         #define NEOX_D3D9 1
M create effect common\pipeline\bloom_downsample.nfx:BloomDownSample *** time: 43.83 ms ***
M FetchEffect common\pipeline\bloom_blur_h.nfx *** time: 16.00 ms ***
M         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
M         #define SHADOW_MAP_ESM 0
M         #define LIGHT_NUM 4
M         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
M         #define NEOX_HLSL 1
M         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
M         #define NEOX_D3D9 1
M create effect common\pipeline\bloom_blur_h.nfx:BloomBlurH *** time: 16.95 ms ***
M FetchEffect common\pipeline\bloom_blur_v_and_composite.nfx *** time: 21.00 ms ***
M         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
M         #define SHADOW_MAP_ESM 0
M         #define LIGHT_NUM 4
M         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
M         #define NEOX_HLSL 1
M         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
M         #define NEOX_D3D9 1
M create effect common\pipeline\bloom_blur_v_and_composite.nfx:BloomBlurVAndComposite *** time: 22.08 ms ***
M FetchEffect common\pipeline\hdr_1_downsample.nfx *** time: 43.00 ms ***
M         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
M         #define SHADOW_MAP_ESM 0
M         #define LIGHT_NUM 4
M         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
M         #define NEOX_HLSL 1
M         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
M         #define NEOX_D3D9 1
M create effect common\pipeline\hdr_1_downsample.nfx:DownSample *** time: 42.75 ms ***
M FetchEffect common\pipeline\hdr_6b_kawase0.nfx *** time: 39.00 ms ***
M         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
M         #define SHADOW_MAP_ESM 0
M         #define LIGHT_NUM 4
M         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
M         #define NEOX_HLSL 1
M         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
M         #define NEOX_D3D9 1
M create effect common\pipeline\hdr_6b_kawase0.nfx:Blur *** time: 38.60 ms ***
M FetchEffect common\pipeline\hdr_6b_kawase1.nfx *** time: 38.00 ms ***
M         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
M         #define SHADOW_MAP_ESM 0
M         #define LIGHT_NUM 4
M         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
M         #define NEOX_HLSL 1
M         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
M         #define NEOX_D3D9 1
M create effect common\pipeline\hdr_6b_kawase1.nfx:Blur *** time: 38.38 ms ***
M FetchEffect common\pipeline\hdr_8b_kawase0.nfx *** time: 42.00 ms ***
M         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
M         #define SHADOW_MAP_ESM 0
M         #define LIGHT_NUM 4
M         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
M         #define NEOX_HLSL 1
M         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
M         #define NEOX_D3D9 1
M create effect common\pipeline\hdr_8b_kawase0.nfx:Blur *** time: 41.95 ms ***
M FetchEffect common\pipeline\hdr_8b_kawase1.nfx *** time: 42.00 ms ***
M         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
M         #define SHADOW_MAP_ESM 0
M         #define LIGHT_NUM 4
M         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
M         #define NEOX_HLSL 1
M         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
M         #define NEOX_D3D9 1
M create effect common\pipeline\hdr_8b_kawase1.nfx:Blur *** time: 42.88 ms ***
M FetchEffect common\pipeline\hdr_7_merge.nfx *** time: 16.00 ms ***
M         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
M         #define SHADOW_MAP_ESM 0
M         #define LIGHT_NUM 4
M         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
M         #define NEOX_HLSL 1
M         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
M         #define NEOX_D3D9 1
M create effect common\pipeline\hdr_7_merge.nfx:Merge *** time: 16.96 ms ***
M FetchEffect common\pipeline\light_streak.nfx *** time: 16.00 ms ***
M         #define SHADOW_MAP_ENABLE_DEPTH_TEX 1
M         #define SHADOW_MAP_ESM 0
M         #define LIGHT_NUM 4
M         #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
M         #define NEOX_HLSL 1
M         #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
M         #define NEOX_D3D9 1
M create effect common\pipeline\light_streak.nfx:light_streak *** time: 16.75 ms ***

梦梦梦梦梦梦狂 发表于 2021-4-28 01:29:44

小胖手 发表于 2021-4-28 08:58:27

楼楼您好,我们帮您把这个问题记录反馈一下。
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