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重装系统后,重装游戏,点击登录后未进入扫码界面就闪退

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发表于 2022-11-28 22:12:44 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式 来自:广东
BUG反馈
服务器: 为保证玩家隐私,此选项仅部分管理组用户可见。
游戏ID: 为保证玩家隐私,此选项仅部分管理组用户可见。
发生问题的时间: 2022-11-27 20:00~23:00
详细描述: 重装系统后,重装游戏,点击登录后未进入扫码界面就闪退,修复和在别的盘安装都无发解决问题,下附截图和文本
问题类型: 客户端运行
截图上传:
server.log
[2022-11-28 21:55:08] [Warning]
***********************************************
Client 3588 no heart beat, remove it!

log.txt
[21:54:47.160] M [CLIENT] Exe module file: E:\梦幻西游\xyqsvc.exe
[21:54:47.160] M [CLIENT] Current directory: E:\梦幻西游
[21:54:47.160] M [CLIENT] Initializing client....
[21:54:47.160] M [GAME] Init utils.dll (1063838562)
[21:54:47.166] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader discrete, root E:\梦幻西游\Documents\res, depth 0, dynamic: False
[21:54:47.166] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader discrete, root E:\梦幻西游\Documents\res, depth 0, dynamic: False
[21:54:47.166] M [FILESYSTEM] Package E:\梦幻西游\built_in.npk (size 10379988) under opener cfile is loaded.
[21:54:47.166] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader npk, root E:\梦幻西游\built_in, depth 0, dynamic: False
[21:54:47.171] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader discrete, root E:\梦幻西游\dev_res, depth 0, dynamic: False
[21:54:47.172] M NXCloudFileLoader cloud_engine_init done (root: E:\梦幻西游).
[21:54:47.172] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader cloud, root E:\梦幻西游, depth 0, dynamic: False
[21:54:47.172] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader discrete, root E:\梦幻西游\script, depth 0, dynamic: False
[21:54:47.172] M [FILESYSTEM] Package E:\梦幻西游\script.npk (size 1249792) under opener cfile is loaded.
[21:54:47.172] M [FILESYSTEM] Succeeded to create FileLoader, opener os, loader npk, root E:\梦幻西游\script, depth 0, dynamic: False

ERROR *****************************************************************************
[21:54:47.172] M [FILESYSTEM] NXFileSystem has already been initialized!


ERROR *****************************************************************************
[21:54:47.172] M [FILESYSTEM] NXFileSystem has already been initialized!

[21:54:47.172] M [GAME] Init utils.dll (1063838562)
[21:54:47.172] M [GAME] Start utils.dll
[21:54:47.172] M [GAME] Init render.dll (1202430036)
[21:54:47.172] M [RENDER] CPU Name 12th Gen Intel(R) Core(TM) i7-12700H, core count of this device is: 20
[21:54:47.172] M [RENDER] device model is pc
[21:54:47.172] M [GAME] Init python.dll (2389351893)
[21:54:47.172] M [GAME] Init audio.dll (578984847)
[21:54:47.172] M [GAME] Init world.dll (1725170211)
[21:54:47.184] M [GAME] Init terrain.dll (859673349)
[21:54:47.184] M [GAME] Init gaea.dll (1681888876)
[21:54:47.184] M [GAME] Init virtualtexture.dll (2890100427)
[21:54:47.184] M [GAME] Init collision.dll (3226119097)
[21:54:47.184] M [GAME] Init detour.dll (1775307485)
[21:54:47.185] M [GAME] Init claudiax.dll (3586099436)
[21:54:47.185] M [GAME] Init nxapp.dll (2664184578)
[21:54:47.185] M [GAME] Start render.dll
[21:54:47.185] M [GAME] Start python.dll
[21:54:47.185] M [GAME] Start audio.dll
[21:54:47.185] M [GAME] Start world.dll
[21:54:47.185] M [GAME] Start terrain.dll
[21:54:47.185] M [GAME] Start gaea.dll
[21:54:47.185] M [GAME] Start virtualtexture.dll
[21:54:47.185] M [GAME] Start collision.dll
[21:54:47.185] M [GAME] Start detour.dll
[21:54:47.185] M [GAME] Start claudiax.dll
[21:54:47.185] M [GAME] Start nxapp.dll
[21:54:47.215] M [RENDER] Driver: DirectX 11
[21:54:47.215] M [RENDER] Description: Intel(R) Iris(R) Xe Graphics
[21:54:47.215] M [RENDER] Version: 0.0.0
[21:54:47.215] M [RENDER] Vendor:
[21:54:47.215] M [RENDER] Width: 1280, Height: 720, BitDepth: 32
[21:54:47.215] M [RENDER] -----------------------------------------------------------
[21:54:47.215] M [RENDER] Intel(R) Iris(R) Xe Graphics
[21:54:47.216] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\simpletech.nfx.
[21:54:47.218] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\simpletech.nfx.
[21:54:47.259] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: builtin\shader\errorshader.nfx.
[21:54:47.436] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\cleardepth.nfx.
[21:54:47.438] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\blendadd.nfx.
[21:54:47.439] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\simpletech.nfx.
[21:54:47.439] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\simpletech.nfx.
[21:54:47.440] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\simpletech.nfx.
[21:54:47.440] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\simpletech.nfx.
[21:54:47.440] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shader\simpletech.nfx.
[21:54:47.442] M [WORLD] pixel decal enable: true
[21:54:47.444] M Call script init.init().
[21:54:47.444] M [PYTHON] NewType world.track: 000001CBFDFC5D10
[21:54:47.444] M [PYTHON] NewType world.space_object: 000001CBFDFC5860
[21:54:47.444] M [PYTHON] NewType world.visibleobject: 000001CBFDFC5090
[21:54:47.444] M [PYTHON] NewType world.sfx: 000001CBFDFC5EA0
[21:54:47.444] M [PYTHON] NewType world.particlesystem: 000001CBFDFC40F0
[21:54:47.444] M [PYTHON] NewType world.model: 000001CBFDFC4280
[21:54:47.445] M [PYTHON] NewType world.primitives: 000001CBFDFC56D0
[21:54:47.445] M [PYTHON] NewType world.textobject: 000001CBFDFC59F0
[21:54:47.445] M [PYTHON] NewType world.simuiobject: 000001CBFDFC45A0
[21:54:47.445] M [PYTHON] NewType world.nxuiobject: 000001CBFDFC4A50
[21:54:47.445] M [PYTHON] NewType world.camera: 000001CBFDFC4730
[21:54:47.445] M [PYTHON] NewType world.ClothWind: 000001CBFDFC48C0
[21:54:47.445] M [PYTHON] NewType world.decal: 000001CBFDFC4410
[21:54:47.445] M [PYTHON] NewType world.deferred_decal: 000001CBFDFC4BE0
[21:54:47.445] M [PYTHON] NewType world.light: 000001CBFDFC4D70
[21:54:47.445] M [PYTHON] NewType world.reflectionprobe: 000001CBFDFC5220
[21:54:47.445] M [PYTHON] NewType world.anim_ctrl: 000001CBFDFC4F00
[21:54:47.445] M [PYTHON] NewType world.scene: 000001CBFDFC53B0
[21:54:47.445] M [PYTHON] NewType world.ikbone: 000001CB962659B0
[21:54:47.445] M [PYTHON] NewType world.scene_trigger: 000001CB96264A10
[21:54:47.445] M [PYTHON] NewType world.iksolver: 000001CB96265050
[21:54:47.445] M [GAME] Initialization completed successfully!
[21:54:47.445] M [GAME]
[21:54:47.445] M Call script init.start().
[21:54:47.621] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\shadow_on_plane.nfx.
[21:54:47.622] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\outline.nfx.
[21:54:47.622] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\velocity_mask.nfx.
[21:54:47.622] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\velocity.nfx.
[21:54:47.622] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\built_in\misc\velocity.nfx.
[21:54:47.623] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\built_in\glow\glow.nfx.
[21:54:47.623] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\temporal_aa.nfx.
[21:54:47.624] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\sun_shafts.nfx.
[21:54:47.624] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\sun_shafts.nfx.
[21:54:47.624] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\dof_blur_v.nfx.
[21:54:47.624] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\dof_blur_h_and_composite.nfx.
[21:54:47.625] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\downsample.nfx.
[21:54:47.625] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\bloom_bright.nfx.
[21:54:47.625] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\filter.nfx.
[21:54:47.626] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\filter.nfx.

WARNING *****************************************************************************
[21:54:47.626] M [shader] shader\posteffects\filter.nfx(12:1): warning: illegal macro redefinition: MAX_NUM_SAMPLES

[21:54:47.626] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\combine_lut.nfx.
[21:54:47.627] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\combine_lut.nfx.
[21:54:47.627] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\final_composite.nfx.

WARNING *****************************************************************************
[21:54:47.629] M [RENDER] Device do not support texture common/textures/u24.tga format R8G8B8, try to convert it to A8B8G8R8

[21:54:47.630] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\xyq_outline.nfx.
[21:54:47.630] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_mask.nfx.
[21:54:47.630] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_downsample.nfx.
[21:54:47.631] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_blur_h.nfx.
[21:54:47.631] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_blur_v1.nfx.
[21:54:47.631] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_blur_v.nfx.
[21:54:47.632] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\bloom_downsample.nfx.
[21:54:47.632] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\bloom_bright.nfx.
[21:54:47.632] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\bloom_blur_h.nfx.
[21:54:47.632] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\bloom_blur_v_and_composite.nfx.
[21:54:47.633] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\gaussian_blur.nfx.
[21:54:47.633] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\gaussian_blur.nfx.
[21:54:47.633] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\gray.nfx.
[21:54:47.633] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\dof_blur_v.nfx.
[21:54:47.633] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\dof_blur_h_and_composite.nfx.
[21:54:47.634] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\radial_blur.nfx.
[21:54:47.634] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\wave.nfx.
[21:54:47.635] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\distortion.nfx.
[21:54:47.635] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\dark_corner.nfx.
[21:54:47.635] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\screen_filter.nfx.
[21:54:47.636] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\copy_depth_normalized.nfx.
[21:54:47.636] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\sun_shaft_iteration.nfx.
[21:54:47.636] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\sun_shaft_composite.nfx.
[21:54:47.636] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\motion_blur_accum.nfx.
[21:54:47.637] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\copy.nfx.
[21:54:47.637] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: common\pipeline\sobel_screen_space_outline.nfx.
[21:54:47.637] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\four_linear_intrp.nfx.
[21:54:47.637] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_edge.nfx.
[21:54:47.637] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_blur_h_1.nfx.
[21:54:47.638] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_blur_h_2.nfx.
[21:54:47.638] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_blur_h_4.nfx.
[21:54:47.638] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_blur_h_8.nfx.
[21:54:47.638] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_blur_h_16.nfx.
[21:54:47.638] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\posteffects\glow_combine.nfx.
[21:54:47.639] M [RENDER] [INFO] [shader] *** EffectMgr::CreateObj, filename: shader\shadow.nfx.

WARNING *****************************************************************************
[21:54:47.639] M [shader] shader\shadow.nfx(1:1): warning: illegal macro redefinition: TRUE


WARNING *****************************************************************************
[21:54:47.639] M [shader] shader\shadow.nfx(2:1): warning: illegal macro redefinition: FALSE


WARNING *****************************************************************************
[21:54:47.639] M [WORLD] custom render system already add to scene!

[21:54:47.640] M [SCRIPT] ('anim2 status:', True)
[21:54:47.640] M [SCRIPT] init.start finished
[21:54:57.057] M Call script game.on_exit().
[21:54:57.057] M [GAME] Prerelease claudiax.dll (3586099436)
[21:54:57.057] M [GAME] Prerelease audio.dll (578984847)
[21:54:57.057] M [GAME] Prerelease collision.dll (3226119097)
[21:54:57.057] M [GAME] Prerelease detour.dll (1775307485)
[21:54:57.057] M [GAME] Prerelease python.dll (2389351893)
[21:54:57.073] M [GAME] Prerelease world.dll (1725170211)
[21:54:57.075] M [GAME] Prerelease terrain.dll (859673349)
[21:54:57.075] M [GAME] Prerelease gaea.dll (1681888876)
[21:54:57.075] M [GAME] Prerelease nxapp.dll (2664184578)
[21:54:57.075] M [GAME] Prerelease render.dll (1202430036)
[21:54:57.076] M [GAME] Prerelease utils.dll (1063838562)
[21:54:57.076] M [GAME] Release 578984847
[21:54:57.084] M [GAME] Release 859673349
[21:54:57.084] M [GAME] Release 1063838562
[21:54:57.084] M [GAME] Release 1202430036

WARNING *****************************************************************************
[21:54:57.127] M [RENDER] Material  ref count is 1!


WARNING *****************************************************************************
[21:54:57.127] M [RENDER] Material  ref count is 1!


WARNING *****************************************************************************
[21:54:57.127] M [RENDER] EffectTechnique builtin/shader/errorshader.nfx ref count is 1!

[21:54:57.129] M [GAME] Release 1681888876
[21:54:57.129] M [GAME] Release 1725170211
[21:54:57.129] M [GAME] Release 1775307485
[21:54:57.129] M [GAME] Release 2211689530
[21:54:57.129] M [GAME] Release 2389351893
[21:54:57.130] M [GAME] Release 2664184578
[21:54:57.130] M [GAME] Release 2890100427
[21:54:57.130] M [GAME] Release 3226119097
[21:54:57.130] M [GAME] Release 3586099436

mhmain_log.txt
[2022-11-28 21:54:50] [Error]
***********************************************
Init neox error!

repair_log.txt
[2022-11-28 21:54:16] [Error]
***********************************************
Unmatch: mhmain.dll (dst_md5=***, src_md5=***)
[2022-11-28 21:54:16] [Error]
***********************************************
Unmatch: temppatch/thd/mhimage.thx (dst_md5=**, src_md5=)


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沙发
发表于 2022-11-29 10:28:19 | 只看该作者 来自:广东
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